tag:blogger.com,1999:blog-1541398437116538212024-02-07T06:47:36.340+01:00MKD gamesA blog about the development of a pixel art game, Cape Bleue.Unknownnoreply@blogger.comBlogger42125tag:blogger.com,1999:blog-154139843711653821.post-40608329615800535282018-03-14T05:36:00.001+01:002018-03-14T06:28:27.862+01:00Steam page for Voxel Baller!!It took a lot of time and efforts, but Voxel Baller now has a Steam page, and it is near release!<br />
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Steam page: <a href="http://store.steampowered.com/app/790810/Voxel_Baller/">~ HERE ~</a><br />
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I have to say, it is quite moving... <br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-26237422866651427672017-11-06T18:00:00.001+01:002017-11-06T18:03:07.287+01:00New websiteI have a new website, showing everything I've been doing in a clean, simple way. There are a few new pics & GIFs about Cape Bleue.<br />
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<iframe src='https://gfycat.com/ifr/SlightEdibleGalago' frameborder='0' scrolling='no' allowfullscreen width='480' height='285'></iframe>
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You can see everything here : <a href="http://mkd-games.com/">http://mkd-games.com/</a>.<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-89202598832240980902017-03-02T13:57:00.001+01:002017-03-02T14:17:28.174+01:00Voxel Baller on Greenlight<br />
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I'm doing a voxel brick-breaking game for a few months. It's now on Steam Greenlight!<br />
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You can help by voting here: <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=875291830">http://steamcommunity.com/sharedfiles/filedetails/?id=875291830</a> <br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-69867813467521327322016-09-01T09:03:00.000+02:002016-09-02T08:25:55.202+02:00Latest screenshotsHere are some screenshots showing the latest build of Cape Bleue.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeT9ImoXIfT2gB_ZIl2BCW2dFXwdHjasMOsv0w5REysy_YS2yOyG53BRMX0XhyzqWRIUszB5GOHJdckFC6GX6qqyVRwpDJSF9H2ILZaOd5SXuSFcyMQ0owBe1NjdID5K5ZDumgafrxn_Iz/s1600/CapeBleue_1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeT9ImoXIfT2gB_ZIl2BCW2dFXwdHjasMOsv0w5REysy_YS2yOyG53BRMX0XhyzqWRIUszB5GOHJdckFC6GX6qqyVRwpDJSF9H2ILZaOd5SXuSFcyMQ0owBe1NjdID5K5ZDumgafrxn_Iz/s400/CapeBleue_1.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I've redone the parallax programming, and added a few layers. Here is the main character on a zipline (in a specific spot that would have bugged severely before the reprogramming, so even if it doesn't look like it, this thing is a great victory).</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8PosoFHvGiYC4h3FHNQpi6nBKKVF_OWQ1hktwBxAZOpBz7eE8z0kJvzZasFbZTTv3uGG5xs9kBaCgDlw7G9wKBlGgUy1LxKP_4LZQWm0u4-f-TNUyVwe7EGwX95zZUnaIJXBn8C-rAm0B/s1600/CapeBleue_2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8PosoFHvGiYC4h3FHNQpi6nBKKVF_OWQ1hktwBxAZOpBz7eE8z0kJvzZasFbZTTv3uGG5xs9kBaCgDlw7G9wKBlGgUy1LxKP_4LZQWm0u4-f-TNUyVwe7EGwX95zZUnaIJXBn8C-rAm0B/s400/CapeBleue_2.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can use a small robot to get in narrow places. Or to initiate a mine or another trap...</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhruSA5OFKauvxGxOiA3x0Xf1Oo-rJOQ2RP1bMR7v631HCFHqQhgV5VY6cIF8cGRhIGYFTmgvzuE6z3EqzkgyIo4P5A3cynpvQLAGUj6lgX7CK0OYKR9cT9prJkh0uc8lPhvSN65nlEKcow/s1600/CapeBleue_4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhruSA5OFKauvxGxOiA3x0Xf1Oo-rJOQ2RP1bMR7v631HCFHqQhgV5VY6cIF8cGRhIGYFTmgvzuE6z3EqzkgyIo4P5A3cynpvQLAGUj6lgX7CK0OYKR9cT9prJkh0uc8lPhvSN65nlEKcow/s400/CapeBleue_4.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trying to guard with a shield against an attack.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUBnyJnv4EDyzbRqzO0Wr8hRO-x_Rsw9m5aYmRgy5HHcxwsfLCBG9OxUhyphenhyphenHQemqbEI9qqc0NGKOeckqF8_pTd7ovXHOH0bLM731Vg28jgSo9kuEyESqigqFsGYMXXQhyphenhyphenCCiCAUzIX2wRnI/s1600/CapeBleue_5.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUBnyJnv4EDyzbRqzO0Wr8hRO-x_Rsw9m5aYmRgy5HHcxwsfLCBG9OxUhyphenhyphenHQemqbEI9qqc0NGKOeckqF8_pTd7ovXHOH0bLM731Vg28jgSo9kuEyESqigqFsGYMXXQhyphenhyphenCCiCAUzIX2wRnI/s400/CapeBleue_5.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Slaying mosquitoes.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhooINhtx26wYtSulkxtd4KBt-2GmjoOZDsmCzSbp8B4YwcedKweC9p_2PLNuXPbitUdWyhAs0AmMlupL78ry5m_xh_0lxcBeqMxWy7XS7oXMaU4Y4PzuNl5wXyDKkEAhiOoacD-9pX461m/s1600/CapeBleue_6.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhooINhtx26wYtSulkxtd4KBt-2GmjoOZDsmCzSbp8B4YwcedKweC9p_2PLNuXPbitUdWyhAs0AmMlupL78ry5m_xh_0lxcBeqMxWy7XS7oXMaU4Y4PzuNl5wXyDKkEAhiOoacD-9pX461m/s400/CapeBleue_6.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sending a knife.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwxLnaLQ9pR9CIlap7CSE2lvleJrHJO3Uq3GDSYfIobiSoJSgfja7YvJ94yqpd1O0QKcohzD2IflQb9tXd18GnG_0EuHEGAMB5npz5KPSyYSP6dzAmsvwQ5EKNNBkycH4OizY_d3fqYwkq/s1600/CapeBleue_7.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwxLnaLQ9pR9CIlap7CSE2lvleJrHJO3Uq3GDSYfIobiSoJSgfja7YvJ94yqpd1O0QKcohzD2IflQb9tXd18GnG_0EuHEGAMB5npz5KPSyYSP6dzAmsvwQ5EKNNBkycH4OizY_d3fqYwkq/s400/CapeBleue_7.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Same thing with a fireball...</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjulFRSYdrGDmP7fBXTgD8cKjqM3UleqCs1SytJFU37O1RQu4dMA5n8ykrylznbHbI-5gWrVdj1FnOXTSArMCbD1YsgPDfofLRS61g5XggdcpNpgb_DnaGe2yxa7NVJK2QDPND3xm2AnijI/s1600/CapeBleue_8.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjulFRSYdrGDmP7fBXTgD8cKjqM3UleqCs1SytJFU37O1RQu4dMA5n8ykrylznbHbI-5gWrVdj1FnOXTSArMCbD1YsgPDfofLRS61g5XggdcpNpgb_DnaGe2yxa7NVJK2QDPND3xm2AnijI/s400/CapeBleue_8.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Effect of a fireball in someone's face.</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYbN1VN0fwvpvUgpVq7wpDPKTIEKAvXxAeLMrNZHlmqQAXlzksbTV4U6IbfG1uPU9m5mGma6g_rFEW4Y7iOai4mMarmUygxopjncPi7S229VHNIJSzSUw4aP3vpheQlxP2TV9NVxQxh3gD/s1600/CapeBleue_9.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYbN1VN0fwvpvUgpVq7wpDPKTIEKAvXxAeLMrNZHlmqQAXlzksbTV4U6IbfG1uPU9m5mGma6g_rFEW4Y7iOai4mMarmUygxopjncPi7S229VHNIJSzSUw4aP3vpheQlxP2TV9NVxQxh3gD/s400/CapeBleue_9.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhap0uL47Q7i99vJtYfmRTahrYR3CnpFT-qs3E7ITMfMkMWH-s9U0b8JOUvJj2arr2GGLxGWJxVqP2jOV_1BseScvv9qCUF5_9rpk5z5wFPuDAOIKrGysj7snV43WlWAoKeO3Pbth1FbA-X/s1600/CapeBleue_10.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhap0uL47Q7i99vJtYfmRTahrYR3CnpFT-qs3E7ITMfMkMWH-s9U0b8JOUvJj2arr2GGLxGWJxVqP2jOV_1BseScvv9qCUF5_9rpk5z5wFPuDAOIKrGysj7snV43WlWAoKeO3Pbth1FbA-X/s400/CapeBleue_10.png" width="400" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgckJJ271gvIRiGoN8TY2XUuTvUiVVrZWMZgvqjhYRSI5jAxuR2wH43QTv1QHTfblx_cN4SVJq5PhgumYAsrNHtxV1TcotMJ3UZ5rgGOa8Kw2xhyphenhyphenwYYESuJwME9tJ3x2eOL0kNQRPNTCMZM/s1600/CapeBleue_11.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgckJJ271gvIRiGoN8TY2XUuTvUiVVrZWMZgvqjhYRSI5jAxuR2wH43QTv1QHTfblx_cN4SVJq5PhgumYAsrNHtxV1TcotMJ3UZ5rgGOa8Kw2xhyphenhyphenwYYESuJwME9tJ3x2eOL0kNQRPNTCMZM/s400/CapeBleue_11.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The new dialogue UI.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIOLJ65mQoOVP1sgcQfauOfD2ltKA5ykuzrtjl5dC1o_igygFQ8emERAulsw3do727aUWvPRLmx3v3T2w3mUESxmYvysZ1pw7HrRAyB8XWCFaKoMPvCOKXLteEqoiALxSAgMNhgJeGKP4i/s1600/CapeBleue_12.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIOLJ65mQoOVP1sgcQfauOfD2ltKA5ykuzrtjl5dC1o_igygFQ8emERAulsw3do727aUWvPRLmx3v3T2w3mUESxmYvysZ1pw7HrRAyB8XWCFaKoMPvCOKXLteEqoiALxSAgMNhgJeGKP4i/s400/CapeBleue_12.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">First tests of localization (the main version is in english). And you can see how the scene is zoomed in, as it is in every building's interior now.</td></tr>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-73319708879421439272016-08-27T03:30:00.000+02:002016-08-27T04:07:01.835+02:00Dialogues UII did a lot of debugging on character controller lately. It gets better. I now have a nice, well tested ladder system for example. Yay!<br />
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I did also work on the dialogue UI, now using all <a href="http://mkdgames.blogspot.fr/2016/05/portraits-new-tileset.html">the portraits I did a while ago</a>.<br />
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Here are two screenshots showing the current state of the dialogue system:<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-75326799716778057272016-07-19T01:06:00.000+02:002016-07-19T06:10:06.308+02:00Recolor I spent some time lately working on colors. I edited the colors of nearly every object in the game, and redrew some of them.<br />
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Below you can see before/after comparison screenshots (click for full size):<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho3UUWk6HDwB7EhYE8TtV-vWbRIFoWjd50uEHhOtduyd9Py5BLXbmijlxBs91xW_TRAta0BVuPo6NiIKWqsRyUGi-Mf0Zcx6IazKls315mnaPWfQypzqYcW04Ta-YEBzhVCI-oCvzyvvrA/s1600/recolorBeforeAfter1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="111" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho3UUWk6HDwB7EhYE8TtV-vWbRIFoWjd50uEHhOtduyd9Py5BLXbmijlxBs91xW_TRAta0BVuPo6NiIKWqsRyUGi-Mf0Zcx6IazKls315mnaPWfQypzqYcW04Ta-YEBzhVCI-oCvzyvvrA/s400/recolorBeforeAfter1.png" width="400" /></a></div>
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There is still work to do, especially on enemies, as I plan to redo them with a better contrast and volumes, like shown below (still in progress).<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIMNxR_QQR0SL6ceRKygnv2J38B17S-48eYo8_w340pwx13jL4pUMp0TV1V0pexYrRMc2eIZdoNZlzdds8g4bXFM2aQyadoqato0r6rWXBOUwoL6mLfk41BGH7rLwzTv1PT_5XxzsoBe9d/s1600/monstersPimp.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIMNxR_QQR0SL6ceRKygnv2J38B17S-48eYo8_w340pwx13jL4pUMp0TV1V0pexYrRMc2eIZdoNZlzdds8g4bXFM2aQyadoqato0r6rWXBOUwoL6mLfk41BGH7rLwzTv1PT_5XxzsoBe9d/s1600/monstersPimp.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Up: current enemies. Down: the kind of thing I'm doing.</td></tr>
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Here are some screenshots showing the latest build, with new colors everywhere. There are still tunings to do, but it's really better than before. I hope you'll like it.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-23788300913404103432016-07-04T07:02:00.002+02:002016-07-04T07:25:43.511+02:00Latest build screenshots<div class="separator" style="clear: both; text-align: center;">
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi03aMoxGNjR8i8oVSSp6yu7SiKF8oAsJmDsC9TBkCscpjQUvFyi3MlkBgIfQyIeFmMGLlKUX-NieodD3xbcYjpQYHcvdDirFPgSPBjPnUkSEKS8IvnS2KnOq4Uf1Zr0Pf81IzawdrplPuH/s1600/CapeBleue_latestScreenshots1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi03aMoxGNjR8i8oVSSp6yu7SiKF8oAsJmDsC9TBkCscpjQUvFyi3MlkBgIfQyIeFmMGLlKUX-NieodD3xbcYjpQYHcvdDirFPgSPBjPnUkSEKS8IvnS2KnOq4Uf1Zr0Pf81IzawdrplPuH/s400/CapeBleue_latestScreenshots1.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I changed the sky color in Village & Plains levels</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqgWnQLIaEitF3ThSPy3lgEqtOBDffh0nszyXrUPImgqBTMkGUqImacox0fVbHzvSe-PvzWFOVQ6EpHP-MVT3k6Suv1HgPoi1LyfzKNMo5eCQcJYIcdfwCooIqUkxUZ3ieMHSwCCdiaAft/s1600/CapeBleue_latestScreenshots2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqgWnQLIaEitF3ThSPy3lgEqtOBDffh0nszyXrUPImgqBTMkGUqImacox0fVbHzvSe-PvzWFOVQ6EpHP-MVT3k6Suv1HgPoi1LyfzKNMo5eCQcJYIcdfwCooIqUkxUZ3ieMHSwCCdiaAft/s400/CapeBleue_latestScreenshots2.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">An upside down frame of player character showing the new salto / double jump</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz1SczsQD0KU40mY_4l7t4v8HS4sxkmUOPF9xLhkdq9v-4awzsyphpus5dqT0RtqGk0dBzVnt5pTO7_x6B3ERnwQtGaYKt9e2_R-xRZ6h-cpf5gZTUSEEElFbcE0Dfc6vjBvbntiYhNl_y/s1600/CapeBleue_latestScreenshots3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz1SczsQD0KU40mY_4l7t4v8HS4sxkmUOPF9xLhkdq9v-4awzsyphpus5dqT0RtqGk0dBzVnt5pTO7_x6B3ERnwQtGaYKt9e2_R-xRZ6h-cpf5gZTUSEEElFbcE0Dfc6vjBvbntiYhNl_y/s400/CapeBleue_latestScreenshots3.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">2 objects to highlight transitions between levels: a sign (telling where you're going) and a giant blinking arrow</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7tPPhnGcy6Du4cd77gvjcQJ6dYkKvX_stUFH8FJfGnMI5uczTikD55VAnKCARKV0JmKepVEFBffJxWCkNHsk0biPgJNsljeTMNEfbS5rjwb1krhcLNvLDz7FAb5pjWpb4mDri19fPHMy0/s1600/CapeBleue_latestScreenshots4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7tPPhnGcy6Du4cd77gvjcQJ6dYkKvX_stUFH8FJfGnMI5uczTikD55VAnKCARKV0JmKepVEFBffJxWCkNHsk0biPgJNsljeTMNEfbS5rjwb1krhcLNvLDz7FAb5pjWpb4mDri19fPHMy0/s400/CapeBleue_latestScreenshots4.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mosquitos send green bullets. Their behavior still needs work (I want them to move around the player, without being too hard to hit with a sword attack...)</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgENXc5B4d-i3h24JiI43GrNMBr2X1mJSmqkaYpR38ngXu3paTXAmBJNyiF5zQyS4zHmmrnE2-skHCUbum1ye_28Hg_pkAK6fpcN7USMWROLkCBAUoH2oEeD-wjHefWbgq3fqWWhtMWaf14/s1600/CapeBleue_latestScreenshots6.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgENXc5B4d-i3h24JiI43GrNMBr2X1mJSmqkaYpR38ngXu3paTXAmBJNyiF5zQyS4zHmmrnE2-skHCUbum1ye_28Hg_pkAK6fpcN7USMWROLkCBAUoH2oEeD-wjHefWbgq3fqWWhtMWaf14/s400/CapeBleue_latestScreenshots6.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Here you can see the new tileset, and a bit of water caves</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYtzQ3ZlxxuqaptJzMHUdPVhQs0CF5uUZMhQSVXxiEuJ15sOENTdoHrdpi8ipI4tlMRX-49jFdjPYU9WYtHgKf0c_EEnMpcjKtcPcis1bN81ld-AWqfb0XIagQvoSXMhyphenhyphenFECzxSouuUQ_0/s1600/CapeBleue_latestScreenshots8.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYtzQ3ZlxxuqaptJzMHUdPVhQs0CF5uUZMhQSVXxiEuJ15sOENTdoHrdpi8ipI4tlMRX-49jFdjPYU9WYtHgKf0c_EEnMpcjKtcPcis1bN81ld-AWqfb0XIagQvoSXMhyphenhyphenFECzxSouuUQ_0/s400/CapeBleue_latestScreenshots8.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can now send fireballs, with 3D sound & nice smoke particles</td></tr>
</tbody></table>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-56584541003598685212016-05-31T11:57:00.000+02:002016-05-31T12:03:40.589+02:00Portraits & new tilesetI've been unable to code for a few days (plugin incompatibility, waiting new version to solve it), the good thing is I used this time to add new graphics.<br />
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The first is a style of portraits, showing every character in the dialogue part of the game. Making portraits from ultra low-rez sprites is fun! Here is the first batch, click for bigger size:<br />
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<a href="http://i.imgur.com/8JTIYG8.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/8JTIYG8.png" height="400" width="105" /> </a></div>
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And I'm working again on tileset. Here is a screenshot of my work in Pyxel Edit, showing the new tileset I'll use in the beginning of the game (the goal is to replace the tileset used <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj7vdLTETvlir9e5X-lKX3iNCkd4hWA5fzUZ-JANs4L-QKmguU9EishYRi2A89lRMes0F8AZyzY0TeQ5-8zrz9kuP1JTNfqC75_qBPdHQLkKCzgETZ_KB4WhHoTdER1kHZysXhAJJxoUJ3/s1600/Mai_2016_plains2.png">here</a> for example).</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKzfUmZUf2teynI26xSrEHg8QCd82rzhc5eJERW_Wi8EVtlGImVvB0aExIYYy4cLZJzPZVcVimfFxePKZnSG4MLo1jSupRTXo6wIE6sovQ5V_SL-T8Q45tPiBhqEJ_8FZ2YiTsAbC2gLhO/s1600/testTileset.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="163" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKzfUmZUf2teynI26xSrEHg8QCd82rzhc5eJERW_Wi8EVtlGImVvB0aExIYYy4cLZJzPZVcVimfFxePKZnSG4MLo1jSupRTXo6wIE6sovQ5V_SL-T8Q45tPiBhqEJ_8FZ2YiTsAbC2gLhO/s400/testTileset.png" width="400" /></a></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-6113579722572238982016-05-18T15:43:00.003+02:002016-05-18T15:44:57.624+02:00Latest screenshotsI worked on level design lately. I think the design of the first level is now 95% complete. I also debugged a lot of things, but there are still problems to solve.<br />
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Here are a few screenshots of the game in its current state (still in progress):<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgK2vh3ouNCVqOhPOrqquxX8pO8HjUCaT3sH7ZoRV9EtU_5XHFuVYWLySm7PjD6nPCbM03Q7oZc6oZsJANPTt9caLTB-GKyYs0hkOlffbSvlal75o7mgBO3DaW_EqtPUM24oI0qAALmMfQ/s1600/Mai_2016_plains4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgK2vh3ouNCVqOhPOrqquxX8pO8HjUCaT3sH7ZoRV9EtU_5XHFuVYWLySm7PjD6nPCbM03Q7oZc6oZsJANPTt9caLTB-GKyYs0hkOlffbSvlal75o7mgBO3DaW_EqtPUM24oI0qAALmMfQ/s400/Mai_2016_plains4.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj7vdLTETvlir9e5X-lKX3iNCkd4hWA5fzUZ-JANs4L-QKmguU9EishYRi2A89lRMes0F8AZyzY0TeQ5-8zrz9kuP1JTNfqC75_qBPdHQLkKCzgETZ_KB4WhHoTdER1kHZysXhAJJxoUJ3/s1600/Mai_2016_plains2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj7vdLTETvlir9e5X-lKX3iNCkd4hWA5fzUZ-JANs4L-QKmguU9EishYRi2A89lRMes0F8AZyzY0TeQ5-8zrz9kuP1JTNfqC75_qBPdHQLkKCzgETZ_KB4WhHoTdER1kHZysXhAJJxoUJ3/s400/Mai_2016_plains2.png" width="400" /> </a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDvvnv1kFWHp2sDQRBDEk4RAdiZZQWguigEjDcSnceqy1INnHyglrG8sPRXnCVxY-wkwOGJ1fCkLiN_mnFEd6AU8dT5WqGaTt8h7T5JCnYYy-YxHmPTeVpzxRHTz-g4Q8MB7OBPCus1M6d/s1600/Mai_2016_plains3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDvvnv1kFWHp2sDQRBDEk4RAdiZZQWguigEjDcSnceqy1INnHyglrG8sPRXnCVxY-wkwOGJ1fCkLiN_mnFEd6AU8dT5WqGaTt8h7T5JCnYYy-YxHmPTeVpzxRHTz-g4Q8MB7OBPCus1M6d/s400/Mai_2016_plains3.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqnNIOlkutGwIQU9ODPQALYFv4oQe2VBdso9DqzTrAddMRv2LkfOk32-78FcALhlFMjcZk3y973v_tc-cjwDn_nBFVixQMz7UNyS0mkjb3Nz3DIgxKJDb7usbUz4uGzVmE108pz-6DAzoh/s1600/Mai_2016_plains.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqnNIOlkutGwIQU9ODPQALYFv4oQe2VBdso9DqzTrAddMRv2LkfOk32-78FcALhlFMjcZk3y973v_tc-cjwDn_nBFVixQMz7UNyS0mkjb3Nz3DIgxKJDb7usbUz4uGzVmE108pz-6DAzoh/s400/Mai_2016_plains.png" width="400" /></a></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-40133429333047649482016-05-09T08:20:00.000+02:002016-05-09T08:20:26.226+02:00What's newI programmed some interesting new stuff lately, and did a lot of debugging.<br />
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- I worked on performance, creating a system of auto activation/desactivation used by every enemy. And I reworked the enemy AI to avoid unnecessary colliders usage (for example, on the situation showed on <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGB-2xDzx51lmSotD3deN3REqbGNCj-JX03q9J6OQn3aLXOx2wxu1pl80iMAq7tidnPw5KCFwAXuqVJyht3gzxN431gH7HzxEAdmCTEUk3piYA5eE72mlToQU8N4cejLTsQVlRul3SQYcP/s1600/IA.gif">the GIF I posted last time</a>, now two of the colliders are only activated for a frame, when needed).<br />
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- Charged attack is now possible in the game! You keep the attack button pressed, during this time a bar fills itself (while the stamina bar decreases), full after 2 or 3 seconds. When released, you perform a strong attack, with a damage multiplier.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXJg4j-Pe5ajsctJVHlXIsEOGFRmsgwB-7nkMaMsBsni9cJcJztZh0KD0P7JBpTb4_7wRDg16pREDBmWnW4Vf4U_7JDVZw6ojTniU9tabSrqe9dyLisLIs1ZY6YQKktv6h1L1aPEsL-xO5/s1600/strongAttack2.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXJg4j-Pe5ajsctJVHlXIsEOGFRmsgwB-7nkMaMsBsni9cJcJztZh0KD0P7JBpTb4_7wRDg16pREDBmWnW4Vf4U_7JDVZw6ojTniU9tabSrqe9dyLisLIs1ZY6YQKktv6h1L1aPEsL-xO5/s1600/strongAttack2.gif" /></a></div>
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- I did a lot of debugging of animation transitions, and some changes in the game's physics (most of the objects have less mass than before). <br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKGDC0pO9nUoh15FECA-KLJc8EXFu4IcSpERzDDU54u4RVMZbl6RrR4f3o7jPaxPtGfSmW8-omnHLy0hoDOhUDJvAfk3ArJCDo3iGgD1W9sUz_DVMXImRhIui_d6qCgLQ5lZWuIB9FSK40/s1600/CapeBleue_Animator.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKGDC0pO9nUoh15FECA-KLJc8EXFu4IcSpERzDDU54u4RVMZbl6RrR4f3o7jPaxPtGfSmW8-omnHLy0hoDOhUDJvAfk3ArJCDo3iGgD1W9sUz_DVMXImRhIui_d6qCgLQ5lZWuIB9FSK40/s400/CapeBleue_Animator.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Here is the animator for the player object. Pretty nightmarish.</td></tr>
</tbody></table>
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- You can now pause the game. <br />
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- I knew it was going to be like this, so I shouldn't complain... But the swimming part is really hard to program, if I want it in a perfect way, covering every possibility (I want the swim ability to be unlocked during the game...), feeling natural & debugged... I'm still working on it.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_PRHmVvq6YfCD-66x5jq9_X9tMaqcWzhaAGQQ-rG-zp65iNmWbmVxz-8czhDOHmE-mEHJIuOU5nBZXPjsj6vQjq6jcD7Gtb6XbWXYRHBOuXJa-sj0PkM6oVzYJcCYQ_S4BVh6nOoJYv0f/s1600/Swim.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_PRHmVvq6YfCD-66x5jq9_X9tMaqcWzhaAGQQ-rG-zp65iNmWbmVxz-8czhDOHmE-mEHJIuOU5nBZXPjsj6vQjq6jcD7Gtb6XbWXYRHBOuXJa-sj0PkM6oVzYJcCYQ_S4BVh6nOoJYv0f/s400/Swim.gif" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oxygen bar is one thing done.</td></tr>
</tbody></table>
I hope I can release a good demo of Cape Bleue, soon! Thank you for following this blog.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-62096700813569329662016-04-20T02:47:00.001+02:002016-04-20T02:50:21.542+02:00Chrono cards & enemy AII spent the last days programming "chrono cards" UI for Cape Bleue. It's a system of unlockable pages about the game's backstory (the 1000 years before the game's beginning, leading to the world you see in the game).<br />
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I also worked on enemy AI. Here is a GIF showing an enemy in motion, and the detection colliders attached, used to detect the type of ground he faces & take decisions. Sorry about the quite bad looping.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGB-2xDzx51lmSotD3deN3REqbGNCj-JX03q9J6OQn3aLXOx2wxu1pl80iMAq7tidnPw5KCFwAXuqVJyht3gzxN431gH7HzxEAdmCTEUk3piYA5eE72mlToQU8N4cejLTsQVlRul3SQYcP/s1600/IA.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGB-2xDzx51lmSotD3deN3REqbGNCj-JX03q9J6OQn3aLXOx2wxu1pl80iMAq7tidnPw5KCFwAXuqVJyht3gzxN431gH7HzxEAdmCTEUk3piYA5eE72mlToQU8N4cejLTsQVlRul3SQYcP/s400/IA.gif" width="400" /></a></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-41158880579678070632016-04-07T05:28:00.000+02:002016-04-07T05:48:03.291+02:00SwimI'm working on the swimming mode for Cape Bleue, with an oxygen bar, and its own move speed, animations, etc. Here is a screenshot of a quick test I just made:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWcuBU-QL1pU-QJtIFnZrG5Ip_PEjSi8do9dHl6tJfbfkDjdYsCY6lYgYkoCb_mlAZ3BenypmtLzlqZEnokAKRdn-RQpzPJg-RwqRaaWmO7jVAgzHaPIOWMBmvFYBFZZFqE9hZnI2-sNX-/s1600/swim_test.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWcuBU-QL1pU-QJtIFnZrG5Ip_PEjSi8do9dHl6tJfbfkDjdYsCY6lYgYkoCb_mlAZ3BenypmtLzlqZEnokAKRdn-RQpzPJg-RwqRaaWmO7jVAgzHaPIOWMBmvFYBFZZFqE9hZnI2-sNX-/s400/swim_test.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2zX5BOJ7gBVDF6AfWWfmaPeKss_57LSsC7OdI4e2iKlpHnx3cEZP2mNqNRBq9Z3JNYgG1PMt67iWjHktFzExT6VCzX5e2_K5io6QAl_6hcZEVYq6P9phu8Xt4LYCzH-vjXDBmAfh2hoTk/s1600/new_UI.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
I also redesigned some UI stuff, and added a "unlocks" panel in the inventory, showing each abilities unlocked by the player. Here is a screenshot:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJhyphenhyphenHNGUMhtwBN337mkuKA2do-opy2kW_d7XquQdDlvHKSnOhyphenhyphenIYdMoMfXuQNe9weT4S532dFrX760HvsPjJiVFmJeZWACsMUB0SSK5HNCAvkqaUnUrjWy5OYvt8IjDXyQGgfswF8Uhb6P/s1600/new_UI.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJhyphenhyphenHNGUMhtwBN337mkuKA2do-opy2kW_d7XquQdDlvHKSnOhyphenhyphenIYdMoMfXuQNe9weT4S532dFrX760HvsPjJiVFmJeZWACsMUB0SSK5HNCAvkqaUnUrjWy5OYvt8IjDXyQGgfswF8Uhb6P/s400/new_UI.png" width="400" /></a></div>
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That's all! Thanks for your support, and for following the development of Cape Bleue, on this blog or on Reddit.<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-44071215823838273872016-03-31T05:03:00.002+02:002016-03-31T05:06:44.644+02:00Real time mapI just finished programming a real time map for Cape Bleue. You can see it in action <a href="https://gfycat.com/UncommonRealBeauceron#?speed=2">in this accelerated GIF (the map is on the upper right corner)</a>. Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-69560980331093636682016-03-24T13:46:00.000+01:002016-03-24T13:48:23.568+01:00What's newLong time since the last blog update... but I didn't stop working on Cape Bleue. Here's what's new:<br />
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- A new design for the main character, with better colors. Because of this, I had to edit every animation (more than 300 frames...). It was a good opportunity to add a few new animations ("idle to run" transition, for example, or climbing) and rework some of the most important (like run, attack, etc.), so I did this.<br />
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Here you can see the sprite design evolution.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfY9-gB5i7XzGD-sXX5kO8gCNk9vEJDOk6VIK0eak26i1ZpVAX-ESXRB8NI9Gf1e-M2QvDRIm9kf9y-MV_pNGpiTWuFVrmYfYR8wB_uquHR879unqjcAOUsWCgqGHGQTaKABtSGmuBsmTa/s1600/spriteNewDesign.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfY9-gB5i7XzGD-sXX5kO8gCNk9vEJDOk6VIK0eak26i1ZpVAX-ESXRB8NI9Gf1e-M2QvDRIm9kf9y-MV_pNGpiTWuFVrmYfYR8wB_uquHR879unqjcAOUsWCgqGHGQTaKABtSGmuBsmTa/s400/spriteNewDesign.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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1 is the original sprite.<br />
2 is a redesign in a mock up of Cape Bleue made by <a href="http://whereisthemoon.blogspot.fr/">Mathias</a>.<br />
3 is a try I made to adapt Mathias' version in the current style & size of the game.<br />
4 is the new version, taking some ideas from 2, adapted to the game's general graphic style.<br />
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Below you can see some of the new moves : double jump (salto) and strong attack.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtYSrhhQefV23jq1zxCe8oGnU92UQYi2QpBHelth5XnquGBllqCIBc_okdkLtV1I6NIKe3mvOW7OtrR2uVaX9ZlcSKOtHwq6EmO006q9fwQyGo_4wsbwD4wzrtq9-UQFFaNOa4-WQPR2rG/s1600/doubleJumpAnim.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtYSrhhQefV23jq1zxCe8oGnU92UQYi2QpBHelth5XnquGBllqCIBc_okdkLtV1I6NIKe3mvOW7OtrR2uVaX9ZlcSKOtHwq6EmO006q9fwQyGo_4wsbwD4wzrtq9-UQFFaNOa4-WQPR2rG/s1600/doubleJumpAnim.gif" /></a></div>
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- Secrets & hidden passages. A few pics to show the process in game:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSTBNtKpA9L6NEdTdn9D0_WVw5fPQG-iTuyix-ZjAdFWtjrKn8-nDndlGTdYaRhEjR1dNYsV0vv4BgRP3Jk18gY7PoQ_iYv5WHDcBKL6_-kyFtYA06tBwRWpLtyyYLKwDYSgaGDeUhyrZh/s1600/secretPassage1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSTBNtKpA9L6NEdTdn9D0_WVw5fPQG-iTuyix-ZjAdFWtjrKn8-nDndlGTdYaRhEjR1dNYsV0vv4BgRP3Jk18gY7PoQ_iYv5WHDcBKL6_-kyFtYA06tBwRWpLtyyYLKwDYSgaGDeUhyrZh/s320/secretPassage1.png" width="320" /></a></div>
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- New tilesets & backgrounds. <br />
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- Enemy AI has been entirely redone, for a better enemy behavior, and making it easier to add new enemies later. Nothing to show about this, but it will be a huge enhancement in the development process. Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-87330720223179067822016-01-19T08:35:00.000+01:002016-01-19T09:31:45.046+01:00New UI and other nice things I worked on a lot of small different things lately. Here are a few screenshots showing the new stuff.<br />
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First, I drew a new UI (& put it in Unity). Still in progress, but I like it. The HP counter (left to the life bar) is useful, I should have make it sooner.<br />
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<tr><td class="tr-caption" style="text-align: center;">On this screenshot, a color corrected version of the new UI (brighter & less contrasted).</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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I also added some interiors. Here is the supermarket. </div>
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I programmed a shadow effect, like in <a href="http://www.fightersgeneration.com/games/alpha1.jpg">Street Fighter Zero/Alpha</a> (during super attacks), or <a href="https://nigmabox.files.wordpress.com/2014/04/sotn-620x.jpg">Castlevania Symphony of the Night</a>. </div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-38240078463076230432015-12-18T02:29:00.002+01:002015-12-18T02:30:48.260+01:00Mountains & cavernsI'm still working on new backgrounds.<br />
Here are some screenshots showing the new mountain background, and a first try of mine level. Click for full size. <br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-27641533680175235472015-12-02T10:54:00.001+01:002015-12-02T10:54:14.286+01:00First screenshot of desert level<div class="separator" style="clear: both; text-align: center;">
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First test in Unity of a new level I'm working on. Still in progress. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1cu2fMCHpzyUwZzxTuzuU3OUZ5c9-snr5g6gJ_WAvzLAJl3vopI8sr2cUGLvHdT87ecfIxIEEve-ux7I1RRHc28GUstiHgfYDZt2yG6v45XErSVp1kfz-srlReKEGoX6yPpT3tT0fW3E2/s1600/desertTest5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1cu2fMCHpzyUwZzxTuzuU3OUZ5c9-snr5g6gJ_WAvzLAJl3vopI8sr2cUGLvHdT87ecfIxIEEve-ux7I1RRHc28GUstiHgfYDZt2yG6v45XErSVp1kfz-srlReKEGoX6yPpT3tT0fW3E2/s400/desertTest5.png" width="400" /></a></div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-85028113806411095882015-11-21T07:00:00.000+01:002015-11-21T07:00:04.710+01:00November screenshotsHere are some screenshots of Cape Bleue in its current state (november build).<br />
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<tr><td class="tr-caption" style="text-align: center;">Everyday life in the village.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3BsTPgAfVvulInhot4v4WzbsnCEC9TR0py8okj_evmSz9EU0llbRZx7zOmcvgczEmWPFbG2nND5ibOI6ePBjeBrPp5JwVQnStwybV8Bl_ZTZhab0cuEc_CQ7zudnG4eBKi6yzDwTTQYXE/s1600/screen02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3BsTPgAfVvulInhot4v4WzbsnCEC9TR0py8okj_evmSz9EU0llbRZx7zOmcvgczEmWPFbG2nND5ibOI6ePBjeBrPp5JwVQnStwybV8Bl_ZTZhab0cuEc_CQ7zudnG4eBKi6yzDwTTQYXE/s400/screen02.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The climbing mechanic.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">I added some dust particles since <a href="http://mkdgames.blogspot.fr/2015/11/forest-level.html">the last post about it.</a></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6CCx0AzwNgz6Dx0ZY7EC9Pro3ilS4yJ3DpNCVZUMdI-bHnBf6uDseUfYXfnulmXugAHMHSxAfItMeerwTMYyiOfSQSZjNcnnaNpINzRfR-2NlmzwFpj33DEjPrTBlphNpcvQuD9N3FlQZ/s1600/screen06.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6CCx0AzwNgz6Dx0ZY7EC9Pro3ilS4yJ3DpNCVZUMdI-bHnBf6uDseUfYXfnulmXugAHMHSxAfItMeerwTMYyiOfSQSZjNcnnaNpINzRfR-2NlmzwFpj33DEjPrTBlphNpcvQuD9N3FlQZ/s400/screen06.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The new map, now comes with an opening animation.</td></tr>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-87449994622271436772015-11-19T11:13:00.003+01:002015-11-21T05:48:20.716+01:00Spider tank<div class="separator" style="clear: both; text-align: center;">
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Same thing than in previous post, but with legs.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-31102374976601505762015-11-15T00:01:00.000+01:002015-11-21T05:48:48.853+01:00Tank in voxelsI'm working on a tank for a new level's background. To be able to use it in different angles, I did it in voxels. There's still work to do on this, but I already like it. <br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-73345621397059066132015-11-13T06:12:00.000+01:002015-11-13T06:19:13.619+01:00Forest levelA couple of new screenshots of the forest level (still in progress):<br />
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The first one shows the scene view I use to build the level in Unity, and its result in the game view. <br />
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This screenshot of the game playing in forest level, with new ray lights. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqw_ANTR761OvdYB-PKLMnuTyZQ14xktp8XTiHyql8m9LrvrdSlf7SmEyiwkNOYHPM04_sVB7Ey2SOvpeqPZ0NNAdUKx1I_H70ibNLAzmD24SwwiCSelElFm1atJLuyYXV2l7ejVcpWEa_/s1600/ForestLevel_v02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqw_ANTR761OvdYB-PKLMnuTyZQ14xktp8XTiHyql8m9LrvrdSlf7SmEyiwkNOYHPM04_sVB7Ey2SOvpeqPZ0NNAdUKx1I_H70ibNLAzmD24SwwiCSelElFm1atJLuyYXV2l7ejVcpWEa_/s400/ForestLevel_v02.png" width="400" /></a></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-67895704418990083422015-11-09T05:08:00.000+01:002015-11-21T05:49:30.005+01:00Early version of Forest levelI'm working on the forest level, with the help of Iverson Chan (he drew almost all the assets used in this level).<br />
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It still lacks some things, and all elements are placed for test purpose only, but I'm happy to show you an early version of this new level.<br />
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An animated gif showing parallax in motion can be seen <a class="ng-binding" href="http://gfycat.com/UnfitFreshFirefly" target="_blank">here on Gfycat.</a><br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-2888438717081247772015-11-06T15:34:00.000+01:002015-11-21T05:50:21.375+01:00SpiderHere is the last thing I made, a spider, walking like a boss. Currently working on the whole animset for this character. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKsi6Ii-xFG5RZnb60amPrx6XPBm3ZH9Stq1L2dlaqjeO8xUTrhR2sOGYFdhe3GhlrJCwznXBvhs4j2zZ936bSnwznh5wrrvHNT_w40YjFXOpBDAtnf3ejG9kf8tBhSo02_5Nj5mYodFip/s1600/anim_Spider_walk2.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKsi6Ii-xFG5RZnb60amPrx6XPBm3ZH9Stq1L2dlaqjeO8xUTrhR2sOGYFdhe3GhlrJCwznXBvhs4j2zZ936bSnwznh5wrrvHNT_w40YjFXOpBDAtnf3ejG9kf8tBhSo02_5Nj5mYodFip/s1600/anim_Spider_walk2.gif" /></a></div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-70623321226774665542015-08-03T07:14:00.001+02:002015-08-03T07:14:44.856+02:00What's newI'm still working on Cape Bleue. Here are some of the new things I recently changed or added in the game :<br />
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- UI numbers that pop up where the event occurs. It gives an immediate feedback ("+30", "-15", etc.) to the player after a hit (see below) or after healing or looting.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjysap8SJTiOrc-9-OC3Aow-4-AEjDZ2ZyEyonJHu27SuVBq7JlHtDSjLa4JSFIL80sYxCAOqWW2k9kq2FKtZ2b3P4Yqnm4z1aUlrTUZkuVkvhhGwoMSKPY3Ks2cuYX6EYn0Zm02fUWDrrq/s1600/hitNumbersSmall.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjysap8SJTiOrc-9-OC3Aow-4-AEjDZ2ZyEyonJHu27SuVBq7JlHtDSjLa4JSFIL80sYxCAOqWW2k9kq2FKtZ2b3P4Yqnm4z1aUlrTUZkuVkvhhGwoMSKPY3Ks2cuYX6EYn0Zm02fUWDrrq/s400/hitNumbersSmall.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm9C7_CD8MfG3_Qyv0d74plFpxh4gfOM38mlI_tkZzzt3owSrSgwf4zNePqz8VjgjEXFMye4e6rvsHll5WDG7FQrRpYHqQ0sMNIpVKBjM3x-kFVbzhzIiPNavo2xanGjmm8OproIoqhNAI/s1600/GoldPlus.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm9C7_CD8MfG3_Qyv0d74plFpxh4gfOM38mlI_tkZzzt3owSrSgwf4zNePqz8VjgjEXFMye4e6rvsHll5WDG7FQrRpYHqQ0sMNIpVKBjM3x-kFVbzhzIiPNavo2xanGjmm8OproIoqhNAI/s400/GoldPlus.gif" width="400" /></a></div>
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- There are interiors now. Here is the hero's house.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW6kx7wT_iMMdJZcnatHNqVUG9rx1AVJo1Plc7BnrIk7eXg0nA6RNhrztnJlw6sTWwxBRrK534mw5UhIqjmrR0QoNWmLuc3SffS5z9cB1x7654ZawVzPr4i81IlIDCdmM9m1NzLiMle1to/s1600/interiorSave.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW6kx7wT_iMMdJZcnatHNqVUG9rx1AVJo1Plc7BnrIk7eXg0nA6RNhrztnJlw6sTWwxBRrK534mw5UhIqjmrR0QoNWmLuc3SffS5z9cB1x7654ZawVzPr4i81IlIDCdmM9m1NzLiMle1to/s400/interiorSave.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can save by activating the arcade machine. </td></tr>
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- I also programmed a map I drew some time ago. My first try at a Gameboy style. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbUE9phzMRbYe7KFzQlSo9gaQ9M7bGn7QBu_3CosWx9rsb9nnyotuurE7aDFQG5k3ER35k9L1pMi4d3aJ9MLNhXHQ2mqMeSf2rNQbZs-QNT6gk__xEw4q0fryiqueSu3T90AX4_ejSne3r/s1600/map.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbUE9phzMRbYe7KFzQlSo9gaQ9M7bGn7QBu_3CosWx9rsb9nnyotuurE7aDFQG5k3ER35k9L1pMi4d3aJ9MLNhXHQ2mqMeSf2rNQbZs-QNT6gk__xEw4q0fryiqueSu3T90AX4_ejSne3r/s400/map.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Beginning of the game, when you know nothing.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk7sDTW37EgRSfMRml-vTk5ROn8Ki4DmgY321v1pxgTVmNx9JnfVL2EUS6XfOUEQNR9xbEaw0tC_eHcQxVAxUbXUDo68nqY4ONSlyIIpbTVwQsOzpPx4baPeM-XCjbP-cEVBDBFXlNADar/s1600/mapDiscovered.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk7sDTW37EgRSfMRml-vTk5ROn8Ki4DmgY321v1pxgTVmNx9JnfVL2EUS6XfOUEQNR9xbEaw0tC_eHcQxVAxUbXUDo68nqY4ONSlyIIpbTVwQsOzpPx4baPeM-XCjbP-cEVBDBFXlNADar/s400/mapDiscovered.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The map of an experienced traveller</td></tr>
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And I did a lot of debugging & polishing on controls, especially during fights.<br />
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That's all, thanks for reading!<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-154139843711653821.post-3613165719671211712015-06-18T10:19:00.001+02:002015-06-18T10:21:19.443+02:00News<div class="separator" style="clear: both; text-align: center;">
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There are a lot of new stuff in Cape Bleue, I worked on UI and engine (saving/loading game, adding loot in inventory, equip it, etc.) and did a lot of debugging.<br />
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I can only show you some of the new graphical things (because loading / saving games is a great accomplishment but - sadly - it doesn't make good GIFs): new background houses, new particles and treasure looting. As usual, click for full size. <br />
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