One of the first enemies : ogre level 1, has two attacks, can block and break player's guard.
Here is a gif of ogre's attack animation showed on previous screenshot.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzuiwytu6BCcgCZ0gPVQu-vTN63QB-aGEusTWHe4JSF_2jPcKDTESAflP_275o2-GJQP3zStXp-QW3dZmPdAS4mu7Gjx36ZpkSfGcdbx40ypMOp2LJWoGowOp-K0szDkwgzL6N1T2eZInA/s1600/animsetOgre_attack2.gif)
The sky wasn't made by me, it's a Unity asset I'll only use until I draw another one. I'm still glad to use it, because having a nice, heart-warming blue sky really soon in development seemed important.
Some zombies on a I-put-random-objects-everywhere test scene.
A sight of conversation interface. I plan to NOT have a lot of dialogue lines (the first reason being I skip these scenes frenetically as a player) in the game, so making two versions of the game (english and french) shouldn't be too difficult.
Aucun commentaire:
Enregistrer un commentaire