However, all the fight mechanics and scripts haven't changed for a long time (in this post I showed my process to make the main character's attack animation), and they need a lot of work.That's what I'm on these days.
I started to make new attack animations. These first 3 animations below are meant to be a combo.
Crouch attack |
The animation I used before this update. I plan to use it if UP is pressed when attack is triggered. |
Jumping attack |
Animating is hard! These are far from perfect but they are usable while programming.
I still have a lot of work on this (mostly on the way the character will move on X axis while attacking, and better timings on enemies' stun so it really has the effect of a combo), but I'm happy to be already able to show in-game karate action:
(click for full size) |
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