I spent the last days programming "chrono cards" UI for Cape Bleue. It's a system of unlockable pages about the game's backstory (the 1000 years before the game's beginning, leading to the world you see in the game).
I also worked on enemy AI. Here is a GIF showing an enemy in motion, and the detection colliders attached, used to detect the type of ground he faces & take decisions. Sorry about the quite bad looping.
mercredi 20 avril 2016
jeudi 7 avril 2016
Swim
I'm working on the swimming mode for Cape Bleue, with an oxygen bar, and its own move speed, animations, etc. Here is a screenshot of a quick test I just made:
I also redesigned some UI stuff, and added a "unlocks" panel in the inventory, showing each abilities unlocked by the player. Here is a screenshot:
That's all! Thanks for your support, and for following the development of Cape Bleue, on this blog or on Reddit.
I also redesigned some UI stuff, and added a "unlocks" panel in the inventory, showing each abilities unlocked by the player. Here is a screenshot:
That's all! Thanks for your support, and for following the development of Cape Bleue, on this blog or on Reddit.
Libellés :
CapeBleue,
PixelArt,
Screenshots,
UI,
User interface
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