I'm working on the swimming mode for Cape Bleue, with an oxygen bar, and its own move speed, animations, etc. Here is a screenshot of a quick test I just made:
I also redesigned some UI stuff, and added a "unlocks" panel in the inventory, showing each abilities unlocked by the player. Here is a screenshot:
That's all! Thanks for your support, and for following the development of Cape Bleue, on this blog or on Reddit.
Affichage des articles dont le libellé est User interface. Afficher tous les articles
Affichage des articles dont le libellé est User interface. Afficher tous les articles
jeudi 7 avril 2016
mardi 19 janvier 2016
New UI and other nice things
I worked on a lot of small different things lately. Here are a few screenshots showing the new stuff.
First, I drew a new UI (& put it in Unity). Still in progress, but I like it. The HP counter (left to the life bar) is useful, I should have make it sooner.
First, I drew a new UI (& put it in Unity). Still in progress, but I like it. The HP counter (left to the life bar) is useful, I should have make it sooner.
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| On this screenshot, a color corrected version of the new UI (brighter & less contrasted). |
I also added some interiors. Here is the supermarket.
I programmed a shadow effect, like in Street Fighter Zero/Alpha (during super attacks), or Castlevania Symphony of the Night.
Libellés :
CapeBleue,
PixelArt,
Screenshots,
UI,
User interface
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