Affichage des articles dont le libellé est Backgrounds. Afficher tous les articles
Affichage des articles dont le libellé est Backgrounds. Afficher tous les articles

mardi 19 juillet 2016

Recolor

I spent some time lately working on colors. I edited the colors of nearly every object in the game, and redrew some of them.

Below you can see before/after comparison screenshots (click for full size):




There is still work to do, especially on enemies, as I plan to redo them with a better contrast and volumes, like shown below (still in progress).

Up: current enemies. Down: the kind of thing I'm doing.

Here are some screenshots showing the latest build, with new colors everywhere. There are still tunings to do, but it's really better than before. I hope you'll like it.




 

 
 

 





vendredi 18 décembre 2015

Mountains & caverns

I'm still working on new backgrounds.
Here are some screenshots showing the new mountain background, and a first try of mine level. Click for full size.



mercredi 2 décembre 2015

First screenshot of desert level

First test in Unity of a new level I'm working on. Still in progress.




vendredi 13 novembre 2015

Forest level

A couple of new screenshots of the forest level (still in progress):

The first one shows the scene view I use to build the level in Unity, and its result in the game view.


This screenshot of the game playing in forest level, with new ray lights.


lundi 9 novembre 2015

Early version of Forest level

I'm working on the forest level, with the help of Iverson Chan (he drew almost all the assets used in this level).

It still lacks some things, and all elements are placed for test purpose only, but I'm happy to show you an early version of this new level.

An animated gif showing parallax in motion can be seen here on Gfycat.


 

jeudi 18 juin 2015

News

There are a lot of new stuff in Cape Bleue, I worked on UI and engine (saving/loading game, adding loot in inventory, equip it, etc.) and did a lot of debugging.

I can only show you some of the new graphical things (because loading / saving games is a great accomplishment but - sadly - it doesn't make good GIFs): new background houses, new particles and treasure looting. As usual, click for full size.






vendredi 6 mars 2015

Parallax backgrounds

I'm currently working on backgrounds. I want to use scrolling parallax (the main idea of this technique is to have multiple layers moving at different speed, related to their distance from the camera) to create a depth effect. I hope this effect will make less boring the simple backgrounds I'm able to draw.

My first try at parallax in Cape Bleue was this :


It's better than nothing, but not by far. The 2 big flaws are colors (it should be less saturated) and drawing (these trees look like bushes on a stick... and they seem to be viewed from a very high place).

When in motion, the parallax look like this :


I like it. The background art is still bad, but my parallax script is working.

So I decided to work again on these backgrounds. Here is a version with better colors, and a first try on a personal blue sky.

 
A rework of the previous version, without trees and with the adding of grass on top of the first three layers: 


It begins to look like something acceptable. Really empty, but I like the global atmosphere, and it makes the gameplay areas on screen more readable. Later, and using this version as a start, I did two other tries. A background for the player's village, and a forest : 




 I don't hate it, but I'm still not fully convinced. The village background could become good, but it may need huge amount of work to avoid feeling too empty.