jeudi 19 mars 2015

The process of making a golem

I've made big progress in programming the monster AI and player character's moves lately. Now I want to add new enemies, especially huge ones I could use as boss, mid boss or just tougher-than-usual monsters.

Designing new characters is hard! I can't do it in one step. So I draw a character, and make successive new versions until it sucks a little less. Below you can see the document I'm working on, with tileset and background from the current version of the game, which allows me - hopefully - to draw new things in the same ambiance, atmosphere or color scope (this is hard but extremely important).

3 tries of new monsters.  A rough draw of a golem, a blob and a spider. Blob and spider are in their third or fourth version, but not finished yet.
Let's focus on the golem. Below is the second version where I add a light-emitting heart and redraw the sprite (the previous version is used only as a shape) with 3 brown colors.

 Below is the next version, adding one color and refining shadows and lights.

Here is where it's useful to work on a document with other elements from the game for reference : I change each color (mostly about saturation) to have a character better fitted in his world.

The result is below :

Next thing to do : animate this pile of rock.

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