mardi 19 juillet 2016


I spent some time lately working on colors. I edited the colors of nearly every object in the game, and redrew some of them.

Below you can see before/after comparison screenshots (click for full size):

There is still work to do, especially on enemies, as I plan to redo them with a better contrast and volumes, like shown below (still in progress).

Up: current enemies. Down: the kind of thing I'm doing.

Here are some screenshots showing the latest build, with new colors everywhere. There are still tunings to do, but it's really better than before. I hope you'll like it.




lundi 4 juillet 2016

Latest build screenshots

I changed the sky color in Village & Plains levels

An upside down frame of player character showing the new salto / double jump

2 objects to highlight transitions between levels: a sign (telling where you're going) and a giant blinking arrow

Mosquitos send green bullets. Their behavior still needs work (I want them to move around the player, without being too hard to hit with a sword attack...)

Here you can see the new tileset, and a bit of water caves

You can now send fireballs, with 3D sound & nice smoke particles