I spent the last days programming "chrono cards" UI for Cape Bleue. It's a system of unlockable pages about the game's backstory (the 1000 years before the game's beginning, leading to the world you see in the game).
I also worked on enemy AI. Here is a GIF showing an enemy in motion, and the detection colliders attached, used to detect the type of ground he faces & take decisions. Sorry about the quite bad looping.