mardi 31 mai 2016

Portraits & new tileset

I've been unable to code for a few days (plugin incompatibility, waiting new version to solve it), the good thing is I used this time to add new graphics.

The first is a style of portraits, showing every character in the dialogue part of the game. Making portraits from ultra low-rez sprites is fun! Here is the first batch, click for bigger size:


And I'm working again on tileset. Here is a screenshot of my work in Pyxel Edit, showing the new tileset I'll use in the beginning of the game (the goal is to replace the tileset used here for example).


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