jeudi 19 novembre 2015
dimanche 15 novembre 2015
Tank in voxels
I'm working on a tank for a new level's background. To be able to use it in different angles, I did it in voxels. There's still work to do on this, but I already like it.
vendredi 13 novembre 2015
Forest level
A couple of new screenshots of the forest level (still in progress):
The first one shows the scene view I use to build the level in Unity, and its result in the game view.
This screenshot of the game playing in forest level, with new ray lights.
The first one shows the scene view I use to build the level in Unity, and its result in the game view.
This screenshot of the game playing in forest level, with new ray lights.
lundi 9 novembre 2015
Early version of Forest level
I'm working on the forest level, with the help of Iverson Chan (he drew almost all the assets used in this level).
It still lacks some things, and all elements are placed for test purpose only, but I'm happy to show you an early version of this new level.
An animated gif showing parallax in motion can be seen here on Gfycat.
It still lacks some things, and all elements are placed for test purpose only, but I'm happy to show you an early version of this new level.
An animated gif showing parallax in motion can be seen here on Gfycat.
vendredi 6 novembre 2015
lundi 3 août 2015
What's new
I'm still working on Cape Bleue. Here are some of the new things I recently changed or added in the game :
- UI numbers that pop up where the event occurs. It gives an immediate feedback ("+30", "-15", etc.) to the player after a hit (see below) or after healing or looting.
- There are interiors now. Here is the hero's house.
- I also programmed a map I drew some time ago. My first try at a Gameboy style.
And I did a lot of debugging & polishing on controls, especially during fights.
That's all, thanks for reading!
- UI numbers that pop up where the event occurs. It gives an immediate feedback ("+30", "-15", etc.) to the player after a hit (see below) or after healing or looting.
- There are interiors now. Here is the hero's house.
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You can save by activating the arcade machine. |
- I also programmed a map I drew some time ago. My first try at a Gameboy style.
![]() |
Beginning of the game, when you know nothing. |
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The map of an experienced traveller |
And I did a lot of debugging & polishing on controls, especially during fights.
That's all, thanks for reading!
jeudi 18 juin 2015
News
I can only show you some of the new graphical things (because loading / saving games is a great accomplishment but - sadly - it doesn't make good GIFs): new background houses, new particles and treasure looting. As usual, click for full size.
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