mardi 19 janvier 2016

New UI and other nice things

 I worked on a lot of small different things lately. Here are a few screenshots showing the new stuff.

First, I drew a new UI (& put it in Unity). Still in progress, but I like it. The HP counter (left to the life bar) is useful, I should have make it sooner.



On this screenshot, a color corrected version of the new UI (brighter & less contrasted).


I also added some interiors. Here is the supermarket. 


I programmed a shadow effect, like in Street Fighter Zero/Alpha (during super attacks), or Castlevania Symphony of the Night. 

 



vendredi 18 décembre 2015

Mountains & caverns

I'm still working on new backgrounds.
Here are some screenshots showing the new mountain background, and a first try of mine level. Click for full size.



mercredi 2 décembre 2015

First screenshot of desert level

First test in Unity of a new level I'm working on. Still in progress.




samedi 21 novembre 2015

November screenshots

Here are some screenshots of Cape Bleue in its current state (november build).


Everyday life in the village.


The climbing mechanic.

I added some dust particles since the last post about it.


The new map, now comes with an opening animation.


jeudi 19 novembre 2015

Spider tank

Same thing than in previous post, but with legs.




dimanche 15 novembre 2015

Tank in voxels

I'm working on a tank for a new level's background. To be able to use it in different angles, I did it in voxels. There's still work to do on this, but I already like it.





vendredi 13 novembre 2015

Forest level

A couple of new screenshots of the forest level (still in progress):

The first one shows the scene view I use to build the level in Unity, and its result in the game view.


This screenshot of the game playing in forest level, with new ray lights.